CopyObjecttoBone(Blender addon)
This add-on copies the selected object (mesh or metaball) to the selected bone.
At the same time as copying, it sets a parent-child relationship to the destination bone.
By setting the parent-child relationship, you can animate the object as it is.
How to use
- Select the destination bone in edit mode (multiple selection).
- Switch to object mode and select the object you wish to copy and the destination armature.
- Select Add>Mesh>CopyOvjecttoBone.
- The object will be copied and its properties will be displayed.
Notes
- Objects are placed from the tail of the bone with the head facing up.
- Multiple objects and armature selection are not supported.
Property Description
[Z Reversal]
Reverses the object along the Z axis.
[head(0)tail(1)offset]
Adjusts the position of the object to be placed.
0 means the object will be placed at the head position, and 1 means it will be placed at the tail position.
The range is assumed to be 0-1, but values outside that range can also be set.
[offset_roll]
Adjusts the roll of the object to be placed.
[Scaling by ParentBone]
Effective when the source object has a ParentBone.
The size of the object will be adjusted to the size of the destination bone based on the size of the ParentBone and the object.
[x,y,z]
Adjusts the size of the copied object.