CopyObjecttoBone(Blender addon)

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This add-on copies the selected object (mesh or metaball) to the selected bone.

At the same time as copying, it sets a parent-child relationship to the destination bone.

By setting the parent-child relationship, you can animate the object as it is.


How to use

  1. Select the destination bone in edit mode (multiple selection).
  2. Switch to object mode and select the object you wish to copy and the destination armature.
  3. Select Add>Mesh>CopyOvjecttoBone.
  4. The object will be copied and its properties will be displayed.



Notes

  • Objects are placed from the tail of the bone with the head facing up.
  • Multiple objects and armature selection are not supported.


Property Description

[Z Reversal]

Reverses the object along the Z axis.

[head(0)tail(1)offset]

Adjusts the position of the object to be placed.

0 means the object will be placed at the head position, and 1 means it will be placed at the tail position.

The range is assumed to be 0-1, but values outside that range can also be set.

[offset_roll]

Adjusts the roll of the object to be placed.

[Scaling by ParentBone]

Effective when the source object has a ParentBone.

The size of the object will be adjusted to the size of the destination bone based on the size of the ParentBone and the object.

[x,y,z]

Adjusts the size of the copied object.

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CopyObjecttoBone(Blender addon)

0 ratings
I want this!